|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Scipio Artelius
The Vendunari End of Life
45131
|
Posted - 2016.10.11 08:53:22 -
[1] - Quote
The problem with all of the suggestions based around tying wars to structures is that they are blinkered by thinking that the activities of large, professional wardec groups need to be countered, but fail to consider everyone else that uses the wardec mechanics too.
By targeting the large groups, suggestions make it virtually impossible, or substantially more difficult for small Corps and single-character Corps to declare war against people they really want to affect for "legitimate" reasons. All the risk and expense is shifted to them as a huge barrier and the defenders still get to drop Corp, dissolve and reform and otherwise screw over the war.
That's hardly "fair" in a situation based on trying to suggest fairness for both sides.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
45133
|
Posted - 2016.10.11 13:43:26 -
[2] - Quote
PopeUrban wrote:We're talking about an astrahaus here though
Like, world's cheapest structure that requires literally no fuel just to exist.
From the OP:
"To take this one step further and make this a truly strategic game the citadel acts as a regional HQ. and you require one in every region the war is active."
There are 23 regions with highsec systems. That's not just 'an austrahaus here'
Quote:So that both sides have an undeniable opportunity to beat the other in to submission.
...
Giving the defender something to attack is giving the defender the ability to just punch that guy in the face, take his gas can, and light him on fire with it. Both already have the undeniable opportunity to beat the other into submission. Defenders can even obtain and infinite number of completely free allies to assist.
They can just go shoot the wardeccer in the face, exactly as you suggest.
Donnachadh wrote:And that brings us to the great lie of war decs, that being that there is some legitimate reason to war dec another corp,. I hear crazy talk about shutting down a competitors trade routes, restricting or eliminating their ability to source material needed for manufacturing and that list of reasons goes on and on. Because of alt characters, alt corps, NPC corps etc not to mention placing critical resource gathering or manufacturing in low, nul and worm holes a war dec against a well set up and well run industrial corp will never have any significant affect on those corps. In fact the random acts of the gankers and the inhabitants of low, nul and worm holes have a far greater affect than the war dec groups ever wil In general I agree. There doesn't at all need to be the concept of 'legitimate' reason to declare war (hence my inclusion of the term in quotes). Yet it comes up time and again in these threads; and people actually do declare war with specific purposes in mind aside from the large, hub humping, professional wardec Alliances; and/or hire mercs to do the work for them.
There is of course, also the use of wardecs in order to attack POCOs, POS towers and other Corp level assets.
For the rest, I also totally agree; which ultimately means there is absolutely no reason for anyone to complain about the possibility of being wardecced and no need at all to change them then.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
45134
|
Posted - 2016.10.11 21:33:17 -
[3] - Quote
PopeUrban wrote:Ralph King-Griffin wrote:I don't think anyone is arguing against being able to decisively meet win/lose criteria, I'm certainly not in principle.
I am against that criteria being: your ability to defend/kill a static structure.
My other issue with it is that I have yet to see a proposal for one that I think is halfway decent. Don't get me wrong now I'm glad this conversation is happening more and more but I'm really not into linking war too closely to structures, I'm explicitly not in null sec for this very reason. I just can't think of a much better way to create that sort of objective imperative. What are the other options? ISK value destroyed? Still prioritizes the people with less assets in space. Some kind of kill count system? Seems like hell to balance/too easy to game. I mean I'm trying real hard to address the issues with wars without using structures as a basis and I can't come up with anything. I'd love to hear some alternate solutions that don't totally screw over deccers or defenders and create a more equitable system in which pilots at war are more encouraged to shoot each other. The only way I see tying anything into a structure being an ok approach, is to provide advantage in having a Citadel/other structure.
Most commonly, as in this thread, it's always a stick approach designed to require more in order to do what can be done now. Why would the wardeccer side of the equation be happy about that?
Instead it should be a carrot approach. If you want wardeccers to have a structure in space, give it a war related use. Give them some benefit from having it that aids their activities; and not just something that encourages larger and larger wardec entities. There should be play for small groups, even encouragement for them.
Same on the defender side. Options to refit a Citadel in a war that provides them some benefit to their activities.
Make the play engaging, not just a road block with no real war related purpose other than wardec groups become bigger and declare war on smaller groups.
Then, leave victory conditions out of it. Objectives in declaring war can vary widely. That's not something the game should really track. Players can handle that fine.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
45135
|
Posted - 2016.10.11 23:25:03 -
[4] - Quote
Piugattuk wrote:I think it's a great ideal, having real assets tied to a war would definitely create content as people defend their assets and have real consequence for idle war dec's over trivial matters, would make the merc buisness a lot more viable. Are you suggesting this both ways? As in, all player owned Corps must maintain assets in space in order to exist?
Or is this just a thing for wardeccers only?
On the front page of General Discussion at the moment is this thread:
https://forums.eveonline.com/default.aspx?g=posts&t=495378&find=unread
If the guy who is now bumping and generally creating issues for the OP in that thread, was in a player Corp, are you suggesting that before the OP could declare war on him, the OP's Corp would first need to put up a Citadel, which the other guy could freely attack, but there would be no obligation the other way as well?
If so, how is that approach in any way fair on the small Corps that decide they want to do something about a situation like that?
Often suggestions talk about fairness, but they don't really provide that at all.
The moment wardecs are tied to structures in order to even happen, wardec groups all just become larger and larger in order to ensure they can defend against their opponents and if they are smart (which they are in many ways), they'll declare war against small Corps and groups that they know have no way to attack. Instantly, all the big Alliances and powerblocks (who do get wardecced currently) will become safe from wardecs, the large wardec groups will continue relatively unaffected and all small wardec groups (including small merc groups hired to declare war) will be discouraged from even existing. In particular, someone like the OP in that linked thread would be in a bind even if he could declare war. The other guy could just go and hire someone to ally in for him and totally wipe out the OP's Corp.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
45139
|
Posted - 2016.10.12 00:57:21 -
[5] - Quote
So you'll just achieve the exact opposite of what you think you'll achieve and more whinging in the forum will result.
In the process, completely eliminate the possibility of the two examples in my previous post.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
45140
|
Posted - 2016.10.12 01:26:36 -
[6] - Quote
Alpha clones in their T1 ships and modules vs T3 fleets with boosts.
Yeah, getting stomped on the head is the reason so many people whine about wardecs already and fail to take responsibility themselves.
If players can't manage when they have all the resources of the game at their disposal, they aren't going to manage when they have less resources available.
Alphas aren't a solution to that.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
45148
|
Posted - 2016.10.12 08:31:48 -
[7] - Quote
Piugattuk wrote:You know, some "uber fleets" have been sent packing by eve uni, bunch of t-1's and such, never underestimate even a group of People in noob ships. Never over estimate them either. Alphas are not the saviour of highsec.
As for Eve-uni, it's full of 10-year playing 'new players'.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
45160
|
Posted - 2016.10.12 17:46:10 -
[8] - Quote
Donnachadh wrote:You state that wars are fought over POCO's Pos etc and I am sure that there are the extremely rare cases out there where that is actually true, ... Not so rare.
Look at POCOs for example. They die almost every day in highsec, often many more than one in a day:
https://zkillboard.com/ship/2233/
If you go through all the tower types, you'll also see they are regularly killed in highsec. It's not all that difficult to check.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
45164
|
Posted - 2016.10.13 15:56:09 -
[9] - Quote
You can see representative structure stats for each month, just 2 posts above.
I'm not sure what you're looking at in your analysis, but it doesn't relate to what Vimsy wrote.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
45168
|
Posted - 2016.10.14 18:55:24 -
[10] - Quote
Donnachadh wrote:Scipio Artelius wrote:It's pretty inefficient to do it manually, but at least you can easily see lots of highsec losses quickly. I do know how to use zKill but thank your for the lesson anyway. No problems. You seemed to be struggling based on your earlier post, it looked like you were manually clicking through all the pages on zkillboard rather than accessing it's API and downloading the specific data needed.
Sorry if I got that wrong.
Quote:And yet this whole aspect of the discussion does not invalidate the things I have stated. This is where we might differ here.
Back on page 1 where I claimed the wardec mechanics are needed for 'legitimate' reasons, you claimed that as 'the great lie of war decs', going on to explain that there are no legitimate reasons for wardecs.
In response, it was pointed out that 'There is of course, also the use of wardecs in order to attack POCOs, POS towers and other Corp level assets. All of which are absolutely legitimate reasons to use the wardec mechanics.'
You responded with 'You state that wars are fought over POCO's Pos etc and I am sure that there are the extremely rare cases out there where that is actually true,'.
So in response, the data clearly shows that it isn't at all rare to use the wardec mechanics to attack POCOs, POS and other corp level assets.
It's extremely common and is not only a legitimate use of the wardec mechanics, it's an absolutely necessary one because the only other option is to attempt to gank them, which isn't a reasonable option at all.
Quote:I did not at any point state that structures were not lost to a war dec, I stated that structures are rarely the reason why the war was declared.
No. As above, you claimed it was extremely rare that wardecs are legitimately used to attack POCOs, POS towers and other Corp level assets.
If you look at the killmails tied into the stats posted above, you'll also see that it's not the big wardec alliances involved in most of those structure attacks. It's smaller Corps and Alliances who want that resource (eg. POCO) or who want to access the resources (eg. killing dead sticks).
However, if now you want to change this whole discussion to frame it differently and claim 'structures are rarely the reason wars are declared'
Then show your proof. If you know this to be true, it must be based on something. Show us.
I've posted the proof that supports the statements I have made. Post yours.
Come Win At Eve - Join The Vendunari
|
|

Scipio Artelius
The Vendunari End of Life
45168
|
Posted - 2016.10.14 19:23:13 -
[11] - Quote
Old Pervert wrote:As for single player corps... Eve isn't a single player game. A lot of single-character corps would beg to differ. Eve makes no restrictions on the minimum size of corps allowable.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
45454
|
Posted - 2016.11.07 23:41:34 -
[12] - Quote
Ivy Axisur wrote:Just allow player corps to opt-out of the war dec system. IGÇÖd suggest putting a 6-month or annual timer on before the corp can elect to change status again. Inactive corporations would lose their status when the timer runs out. That would be fine as long as you are also happy that they have an 11% empire tax on top of their own and can't own any structures or use Corp offices and hangars.
As for the wardec system being used primarily for harassment, in all the wars that have been declared against our Alliance, not once have we ever been harassed by the wardeccers. Where is your evidence that they are harassing people as their primary aim?
Certainly the whole thing is stupid, at least in the forum when people compare playing a video game with gang ****. Thats not just stupid, it's pathetically stupid.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
45455
|
Posted - 2016.11.08 07:32:15 -
[13] - Quote
Ivy Axisur wrote:My point is, that a large portion of the EVE player base always has and always will avoid involuntary PVP. This is a perfectly fine choice if that's how any player wants to play the game. We are all free to make our choices.
The game even provides ways to completely avoid wardecs - simply by being in an NPC Corp.
Alternatively, during any wardec Corps can go wormhole diving, into lowsec, NPC nullsec, especially now they can just move away from trade hubs and routes and play quite safely in highsec. They can use alts and soon just roll an alpha account and play on that.
Nothing about wardecs restricts the choices people can make in the game. It just potentially brings consequences because other players, with exactly the same rights to choose how they play, prefer pvp in highsec.
There's no right and wrong. All the play styles that are within the rules are equally valid.
Quote:And another large portion insists on harassing them or limiting their access to the game's content to the point where it just isn't fun. Where's your proof of harassment? There were stats published some time ago showing that 70-80% of all wars end up with no loss at all. That hardly seems like harassment when the aggressors don't even come in contact with the defenders at all during a week of play.
But where is this harassment?
From my perspective, calling for nerfs to other players style of play is pure hypocracy. It comes from a belief that only you have a right to choose how you want to play and other players don't have that same right. Thankfully the game doesn't actually work that way and hopefully never will.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
45466
|
Posted - 2016.11.08 19:15:25 -
[14] - Quote
Donnachadh wrote:Scipio Artelius wrote:The totals for the year so far (as at the end of last week):
POCOS: 2571 POS: 1332 Citadel: 131
Total structures killed: 4034 Average structure kills per week: 91
Corps can't expect to be able to own structures and be immune from competition from other Corps/Alliances that want those assets, or who want to remove assets and as the above shows, there's a lot of structures being destroyed in highsec. Your information is incomplete and lacks anything that gives it relevance. Just before I posted this I did a quick count on a randomly selected portion of the war dec list and the extrapolated the result for the entire list and that yields more than 1,100 corps in high sec under war dec this week alone. Because non -scientific and only this week not the entire 11 months so we put in a huge error factor and say somewhere between 600 and 800 corps are under war dec during any given week. So you have 91 structures killed in a week where 600 to 800 corps were under war dec. No matter how you add that up and no matter how you try to spin it the numbers say that structures are a minor factor in the overall war dec picture. No one here has ever disputed that structures die as a result of war, but then structures dying is not the important thing here. Were those structures the only reason why war was declared? were the structures themselves even a major factor in the decision to declare war? Those are also important facts that we need to consider and your stats simply cannot give us that information. Maybe you should go back and read the point I made again. You seem to have misread it and diverted into something else all together unrelated.
As to structures dying not being important here, it absolutely is in relation to the proposal to allow Corps to opt out of Wardecs but still have all the access to functions of a Corp. That will make all of these structures immune, which was my point.
The random direction you went in isn't relevant to that and assumptions are pointless. Either validate your own point, or don't, but if you don't then it's worth nothing. It's just fantasy constructed in a way to support a preconceived view.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
45466
|
Posted - 2016.11.08 19:26:04 -
[15] - Quote
Ivy Axisur wrote:I do fully support unrestricted access to all features of high sec with the additional protection of opting out of the war dec system. That is exactly what I propose.
If you want action, great, so do I sometimes, thatGÇÖs when I clone jump to low sec or warp to a WH. -the vast majority of the game still accommodates that.
Luckily, this is never likely to happen.
CCP's approach has always been that the more you want you play in the sand, the more sandy you need to be prepared than get. Inside the rules of the game that's not griefing, it's the game and it doesn't appear to be changing anytime soon.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
45468
|
Posted - 2016.11.08 22:13:42 -
[16] - Quote
Ivy Axisur wrote:WeGÇÖve been over this; lot of people here enjoy PVP, just not involuntary PVP.
Just look at the numbers Scipio posted: GÇ£70-80% of all wars end up with no loss at all That means that 70-80% of the corps who are war deced avoid the war one way or another.
Add to that all the people who are in NPC corps, and youGÇÖll realize that very few people want to play with you. Probably because you're harassing them. How is using the rules in line with the design intentions of the devs, harassment?
Go read the 2012 devblog from the last time wardecs mechanics were changed:
https://community.eveonline.com/news/dev-blogs/changes-to-war-mechanics/
It's quite clear that the devs intended wardecs to be a viable career for dedicated groups. It's by design.
That's not harassment. Just because people don't want to be wardecced (I don't particularly like it either), doesn't mean they are being harassed when it happens.
Harassment is not allowed in Eve. CCP have a pretty clear policy on it and they ban players that do it.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
45479
|
Posted - 2016.11.09 20:52:22 -
[17] - Quote
Donnachadh wrote:Scipio Artelius wrote:Maybe you should go back and read the point I made again. You seem to have misread it and diverted into something else all together unrelated. Perhaps your mind remembers what your fingers did not type. So here is a re-post of the entire relevant portion of your post. Scipio Artelius wrote:I pulled the data, just to look at the use of wardecs to kill structures owned by player Corps: https://puu.sh/saskf/9528977ebb.png
That's a summary of all structure kills in highsec so far this year. All player Corp owned and as it is extremely difficult to gank structures, almost completely using the wardec mechanics. The totals for the year so far (as at the end of last week): POCOS: 2571 POS: 1332 Citadel: 131 Total structures killed: 4034 Average structure kills per week: 91 [i]Corps can't expect to be able to own structures and be immune from competition from other Corps/Alliances that want those assets[/i], or who want to remove assets and as the above shows, there's a lot of structures being destroyed in highsec. See section above in italics. I did not mis-understand, and I did not divert into some unrelated area of discussion. In fact you are the one that took us down this path by posting numbers that prove a point no one in this topic has ever disputed, that point being that structures die during war decs. Good one. Quote one sentence out of an entire post and conclude that as the whole message. Like I said, go back and read it and hopefully the third time around you'll see that you misunderstood the point.
For example, in that same post above:
Corps can't expect to be able to own structures and be immune from competition from other Corps/Alliances that want those assets,
Which my fingers clearly typed, but you apparently can't see (also highlighted in the same post you focused on above).
As to the OP not containing that proposal, no it didn't. It might be worth reading the whole thread before you try to take part in the dicsussion.
For example, this post (which if you look back at my message, is what I directly responded to:
https://forums.eveonline.com/default.aspx?g=posts&m=6700878#post6700878
I'm not sure if your butt is just bleeding over your earlier stupidity in this thread about there being no legitimate reason to declare war on anyone, or you just lack the ability to understand context, but neither of those things are really important.
Corps cannot expect safety of their assets, that is the context of my reply. Nothing more.
Come Win At Eve - Join The Vendunari
|

Scipio Artelius
The Vendunari End of Life
45479
|
Posted - 2016.11.10 00:00:02 -
[18] - Quote
double post.
Come Win At Eve - Join The Vendunari
|
|
|
|